BraiNote, an accessible Braille tablet concept, was designed to expand educational and professional opportunities for blind and visually impaired individuals.

Designed to connect with digital devices and proprietary translation software, the tablet converts digital text into dynamic multi-line Braille, bridging communication gaps between sighted and non-sighted users in educational, corporate, and social environments.
​The project was recognized through entrepreneurial programs including MADE IN, SparkUP, and Open Doors UP.

My Role

Industrial Designer, Mechanical & Electronics Prototyper, Field UX Researcher.

Timeline

February 2019 - November 2019.

Tools

Arduino (C++) Servomotors, Solidworks, Laser Cutting, Illustrator, FDM 3D Printing, Field Research, User Interviewing, Social Garage Workshop Frameworks.

Team

Co-designed with Geraldine Estrada López and Grecia Alejandra Chavira Hernández.

OVERVIEW

Problem

In Mexico, over 2.2 million people live with visual impairments, and over 415,000 are blind. Traditional Braille learning tools and books are prohibitively expensive, time-consuming to print, and severely scarce. Existing electronic Braille displays are restricted to single-line text or priced at thousands of dollars. Consequently, most visually impaired individuals in Mexico do not advance past middle school, leading to low employment rates and systemic social vulnerability.

  • ​Product Goals:

    ​To conceptualize a multi-line refreshable Braille display capable of rendering digital text, spreadsheets, and educational materials.

  • ​To integrate hardware-software synchronization for seamless cross-communication between blind employees/students and sighted peers.

  • ​To explore Corporate Social Responsibility (CSR) B2B models, enabling companies to adopt the hardware and hire visually impaired talent.

  • ​Design & Research Goals:

    ​To conduct primary qualitative field research across blind schools and regional advocacy organizations in Jalisco.

  • ​To define physical interaction points for Braille reading and tactile input.

  • To evaluate product-market viability with end-users and assess commercial interest across retail corpotations.

DEVELOPMENT

Research

​Primary Field Research & Key Insights

Direct observational visits and structured interviews were conducted at the Escuela para Niñas Ciegas de Guadalajara and the Organización de Invidentes Unidos de Jalisco, A.C.:

Pictures from the visit to Escuela para Niñas Ciegas de Guadalajara.

Pictures from the visit to Organización de Invidentes Unidos de Jalisco, A.C.

DEVELOPMENT

Research Part 2

​Business Model Validation & Technical Feasibility

Through participation in the SparkUP business incubator and Social Garage workshops, the business model transitioned from B2C to a B2B Corporate Social Responsibility framework.

Market Fit: Corporate interviews indicated an interest in hiring visually impaired employees, provided accessible hardware tools like Brainote were available to facilitate workplace integration.

Feasibility Assessment: Financial and technical analysis revealed that manufacturing multi-line mechanical or fluidic Braille actuators in Mexico required complex engineering expertise and supply chain costs that were not economically viable for local market scale at the time.

IMPACT & LESSONS LEARNED

While BraiNote reached the advanced conceptual and business validation phase, the project highlighted critical systemic gaps in assistive technology manufacturing and funding in Latin America. The field research and ergonomic insights gained from direct collaboration with blind communities established a foundational methodology for subsequent accessibility-focused hardware projects.N

RESULTS

Prototypes

 

The project progressed through two iterative physical prototyping phases:

 

Scale Mockup (1:1) 3D Printed Housing: Developed hand-made model of the device on a 1:1 scale to evaluate volumetric ergonomics, handplacement, and portability. Later on the housing was 3D printed.

 

Functional Electronic Proof-of-Concept (200% Scale): Engineered a scaled functional prototype on a laser-cut enclosure housing two 6-dot Braille cells. Controlled via an Arduino board with C++, internal servomotors dynamically actuated physical Braille pins in real time based on text input.

Are you ready to get launched into tomorrow?